Data Collection

  • A game to aid in teaching experimental design and significance testing (especially one sample, two sample, and matched pair situations). Tangrams are puzzles in which a person is expected to place geometrically shaped pieces into a particular design. The on-line Tangram Game provides students the opportunity to design many versions of the original game in order to test which variables have the largest effect on game completion time. A full set of student and instructor materials are available and were created by Kevin Comiskey (West Point), Rod Sturdivant (Ohio State University) and Shonda Kuiper (Grinnell College) as part of the Stat2Labs collection.
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  • A game for use in the active learning of linear regression and sampling biases. TigerSAMPLING is almost identical to TigerSTAT. However in the TigerSAMPLING game there are additional questions that emphasize BIAS and GENERALIZABILITY. These games collect data and explore models for estimating the age of a Siberian tiger. In this game, students act as researchers on a national preserve where they are expected to catch tigers, collect data, analyze their data (using the simple linear regression on transformed data), and draw appropriate conclusions. The TigetSTAT labs handouts were created by Rod Sturdivant (Ohio State University), Kevin Cummiskey (West Point) and John Jackson (West Point). Tietronix Software developed the game. This resource is part of the Stat2Labs collection.
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  • A game for the active learning of concepts in experimental design and hypothesis testing in the one sample, two-sample and matched pairs situation. Memorathon is an on-line game in which a person is expected to repeat a sequence of buttons provided by an electronic device. Each time you successfully repeat the given sequence of buttons, the sequence gets longer. The challenge is to remember as long a sequence as possible. Cognitive psychologists test short-term memory using serial recall, which evaluates the ability of people to recall information in the specified order in which it was presented. Measuring how many items a subject can remember in order without an error, called memory span, is also studied. The Memorathon Game is an example of serial recall and memory span. This on-line game provides students the opportunity to design multiple versions of the Memorathon Game in order to test which variables have the largest effect on memory. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score in the database of results, input any specific course ID and student ID. Memorathon is part of the Stat2Labs collection at Grinnell College which includes instructor notes and student handouts.
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  • A game to help in the active learning of concepts in experimental design, regression, and significance testing. Shapesplosion is an on-line game in which a person is expected to place specifically shaped pegs into the appropriate holes within a short time period. In this project, students are asked to use the Shapesplosion game to design an experiment and collect data. This game is specifically designed so that students have the opportunity to develop and test their own unique research question. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score is the database of results, you will need to select the Participant Info box. This resource is particularly suitable for project oriented teaching and is part of the Stat2Labs collection at Grinnell College that includes instructor notes and student handouts created with funding from NSF-DUE grant #1043814 (Shonda Kuiper, PI).
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  • A joke to use discussing the broad types of research that might go under the name "Survey". The joke was written by Larry Lesser (The University of Texas at El Paso) and Dennis Pearl (Penn State University).
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  • A cartoon to be used for discussing the history and use of statistics in polling. The cartoon was used in the October 2016 CAUSE Cartoon Caption Contest. The winning caption was submitted by Larry Lesser from The University of Texas at El Paso, while the drawing was created by John Landers using an idea from Dennis Pearl. A second winning caption "If your sample isn't drawn correctly, it will be flawed even if it came straight from the horse's mouth!" was by Alan Russell from Elon University is well-suited for starting a conversation about of the importance of design in surveys.(see "Cartoon: The XYLOPH Survey II") Honorable mentions that rose to the top of the judging in the October caption contest included "XYLOPH Poll Results: A majority of the creatures on the green and blue planet are brown neigh-sayers" written by Anna Peterson from Iowa State University; "So your answer to the question, 'Do aliens exist?' would be Neigh?" written by Erin Hodgess of University of Houston; "Sorry 'neigh'bor ... I only participate in Gallop's surveys" written by Jeff Collier from LCM High School; and "Based on the findings of this survey all creatures on this planet must have 4 legs, a tail, and neigh in answer to any question..., how convenient that I met one of them on my first try!," written by Catharina Beussen, from Alisal High School.
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  • A cartoon to be used for discussing the history and use of statistics in polling. The cartoon was used in the October 2016 CAUSE Cartoon Caption Contest. The winning caption was submitted by Alan Russell from Elon University, while the drawing was created by John Landers using an idea from Dennis Pearl. A second winning caption "Thank you for being part of this Gallop Poll!" written by Larry Lesser from University of Texas at El Paso is well-suited for starting a conversation about the history and use of statistics in polling (see "Cartoon: The XYLOPH Survey I") Honorable mentions that rose to the top of the judging in the October caption contest included "XYLOPH Poll Results: A majority of the creatures on the green and blue planet are brown neigh-sayers" written by Anna Peterson from Iowa State University; "So your answer to the question, 'Do aliens exist?' would be Neigh?" written by Erin Hodgess of University of Houston; "Sorry 'neigh'bor ... I only participate in Gallop's surveys" written by Jeff Collier from LCM High School; and "Based on the findings of this survey all creatures on this planet must have 4 legs, a tail, and neigh in answer to any question..., how convenient that I met one of them on my first try!," written by Catharina Beussen, from Alisal High School.
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  • A song to encourage students to use critical thinking skills in evaluating a statistic published in the media. The 2002 JSM paper (http://www.statlit.org/pdf/2002BestASA.pdf) of sociologist Joel Best and feedback from Milo Schield gave The University of Texas at El Paso’s Lawrence Lesser inspiration to explore what it means to say statistics are socially constructed. The song is a parody of the Beatles' "Lucy in the Sky with Diamonds." The lyrics were originally published in the August 2016 Amstat News.
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  • A cartoon to be used in discussing the value of stratified sampling (or blocking in experiments) with diverse populations. The cartoon was used in the January 2017 CAUSE cartoon caption contest (see "The Elevator I" for the cartoon with the winning caption). This caption is a shortened version of a caption submitted anonymously to the contest. The cartoon was drawn by British cartoonist John Landers based on an idea from Dennis Pearl of Penn State University.
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  • This site has the data and shows the code you would use to replicate the examples in Applied Longitudinal Data Analysis: Modeling Change and Event Occurrence, by Judith D. Singer and John B. Willett. It has code in SAS, R, Stata, SPSS, HLM, MLwiN, and Mplus.
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