Tuesday, April 27th, 20102:30 pm – 3:00 pm ET
Presented by: Shonda Kuiper, Grinnell College
Abstract
Educational games have had varied success in the past. However, what it means to incorporate games into the classroom has changed dramatically in the last 10 years. The goals of our games are to 1) foster a sense of engagement, 2) have a low threat of failure, 3) allow instructors to create simplified models of the world around us, and 4) motivate students to learn. This webinar will use the same reaction time game to demonstrate a simple 1- 2 day activity that is appropriate for introductory courses as well as an advanced project that encourages students to experience data analysis as it is actually practiced in multiple disciplines. In the introductory activity students are asked to spend 15 minutes playing an on-line game. Data collected from the game is used to demonstrate the importance of proper data collection and appropriate statistical analysis. The advanced project asks students to read primary literature, plan and carry out game based experiments, and present their results.