Resource Library

Advanced Search | Displaying 21 - 30 of 472
  • A video to be used in discussions of the value of random assignment to avoid bias in the comparison of groups in an experiment. The video and lyrics were written by Mary McLellan from Aledo High School in Aledo, Texas and is sung to the tune of the Bee Gees 1977 disco hit "Stayin' Alive." The video won second place in the video category of the 2017 A-mu-sing contest.
    0
    No votes yet
  • A poem to illustrate the dependence between trials when sampling is without replacement. To set this poem up in the classroom, you might ask the students questions like: "If I want to put the Supreme Court Justices in a random order, I can pick one at a time without replacement. Before I pick the first Justice, do I know who it's going to be? Before I pick the last Justice, do I know who it's going to be?" The poem was written in 2017 by Larry Lesser from The University of Texas at El Paso.
    0
    No votes yet
  • A game to help in the active learning of concepts in experimental design, regression, and significance testing. Shapesplosion is an on-line game in which a person is expected to place specifically shaped pegs into the appropriate holes within a short time period. In this project, students are asked to use the Shapesplosion game to design an experiment and collect data. This game is specifically designed so that students have the opportunity to develop and test their own unique research question. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score is the database of results, you will need to select the Participant Info box. This resource is particularly suitable for project oriented teaching and is part of the Stat2Labs collection at Grinnell College that includes instructor notes and student handouts created with funding from NSF-DUE grant #1043814 (Shonda Kuiper, PI).
    0
    No votes yet
  • A game for the active learning of concepts in experimental design and hypothesis testing in the one sample, two-sample and matched pairs situation. Memorathon is an on-line game in which a person is expected to repeat a sequence of buttons provided by an electronic device. Each time you successfully repeat the given sequence of buttons, the sequence gets longer. The challenge is to remember as long a sequence as possible. Cognitive psychologists test short-term memory using serial recall, which evaluates the ability of people to recall information in the specified order in which it was presented. Measuring how many items a subject can remember in order without an error, called memory span, is also studied. The Memorathon Game is an example of serial recall and memory span. This on-line game provides students the opportunity to design multiple versions of the Memorathon Game in order to test which variables have the largest effect on memory. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score in the database of results, input any specific course ID and student ID. Memorathon is part of the Stat2Labs collection at Grinnell College which includes instructor notes and student handouts.
    5
    Average: 5 (1 vote)
  • A game for use in the active learning of linear regression and sampling biases. TigerSAMPLING is almost identical to TigerSTAT. However in the TigerSAMPLING game there are additional questions that emphasize BIAS and GENERALIZABILITY. These games collect data and explore models for estimating the age of a Siberian tiger. In this game, students act as researchers on a national preserve where they are expected to catch tigers, collect data, analyze their data (using the simple linear regression on transformed data), and draw appropriate conclusions. The TigetSTAT labs handouts were created by Rod Sturdivant (Ohio State University), Kevin Cummiskey (West Point) and John Jackson (West Point). Tietronix Software developed the game. This resource is part of the Stat2Labs collection.
    0
    No votes yet
  • A game to aid in teaching experimental design and significance testing (especially one sample, two sample, and matched pair situations). Tangrams are puzzles in which a person is expected to place geometrically shaped pieces into a particular design. The on-line Tangram Game provides students the opportunity to design many versions of the original game in order to test which variables have the largest effect on game completion time. A full set of student and instructor materials are available and were created by Kevin Comiskey (West Point), Rod Sturdivant (Ohio State University) and Shonda Kuiper (Grinnell College) as part of the Stat2Labs collection.
    0
    No votes yet
  • Rseek.org is a search engine for R resources. Type any topic in the search box, and get resources that are R specific. You can further narrow your search to just articles, books, packages, support, or "for beginners."
    0
    No votes yet
  • A quote to aid in discussing the ideas of adaptive experimental designs. The quote is by Statistician, and pioneer in adaptive design, Nancy Flournoy (1947 - ) from her 2015 interview by William Rosenberger in Statistical Science: "A Conversation with Nancy Floury."
    0
    No votes yet
  • A quote to aid in discussing the meaning of research and how it should be tied to a goal. The quote is by Austrian writer Baroness Marie von Ebner-Eschenbach (1830 – 1916) from her 1880 novel "Aphorisms."
    0
    No votes yet
  • A quote to help in discussing the importance of data in investigating nearly every problem (try asking your class what problems are not amenable to data?). The quote is by American feminist and Professor of Sociology Pauline B. Bart (1930 - ) and may be found in Cheris Kramarae and Paula A. Treichler, A Feminist Dictionary (1985). The quote may also be found at www.quotationsbywomen.com
    0
    No votes yet

Pages

list