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  • A game to aid in the active learning of significance testing including power and the limitations of p-values. Statistically Grounded is an on-line game that introduces multivariate issues in a simplified game environment. Students are asked to serve as a consultant for their friend, Joe. Joe is starting his own coffee company and students help him design a study to determine whether factors, such as location, time of day, price, type of music, or some combination of these influence sales. The on-line game allows students to design a study, sample data, and make suggestions on how Joe's business should be run. The game then simulates several months of business based on student's suggestions. The goal is to design a plan that will earn the most sales and make the largest amount of profits. The TigetSTAT labs handouts were created by Rod Sturdivant (Ohio State University) and John Jackson (West Point) as part of the Stat2Labs collection at Grinnell College
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  • A game for the active learning of concepts in experimental design and hypothesis testing in the one sample, two-sample and matched pairs situation. Memorathon is an on-line game in which a person is expected to repeat a sequence of buttons provided by an electronic device. Each time you successfully repeat the given sequence of buttons, the sequence gets longer. The challenge is to remember as long a sequence as possible. Cognitive psychologists test short-term memory using serial recall, which evaluates the ability of people to recall information in the specified order in which it was presented. Measuring how many items a subject can remember in order without an error, called memory span, is also studied. The Memorathon Game is an example of serial recall and memory span. This on-line game provides students the opportunity to design multiple versions of the Memorathon Game in order to test which variables have the largest effect on memory. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score in the database of results, input any specific course ID and student ID. Memorathon is part of the Stat2Labs collection at Grinnell College which includes instructor notes and student handouts.
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  • A game to help in the active learning of concepts in experimental design, regression, and significance testing. Shapesplosion is an on-line game in which a person is expected to place specifically shaped pegs into the appropriate holes within a short time period. In this project, students are asked to use the Shapesplosion game to design an experiment and collect data. This game is specifically designed so that students have the opportunity to develop and test their own unique research question. You can leave all the variables blank when you are simply trying out the game, however, if you want to find your score is the database of results, you will need to select the Participant Info box. This resource is particularly suitable for project oriented teaching and is part of the Stat2Labs collection at Grinnell College that includes instructor notes and student handouts created with funding from NSF-DUE grant #1043814 (Shonda Kuiper, PI).
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  • A game to help with the active learning of the kinds of applied scenarios that are appropriately modeled by distributions covered in an upper division undergraduate or masters level probability course. The game is part of the Distributome.org probability resources developed by Ivo Dinov (University of Michigan), Dennis Pearl (Penn State University), and Kyle Siegrist (University of Alabama).
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  • A game to help students learn to visualize the relationship between a scatterplot and the associated correlation coefficient. The Correlation Guessing Game provides panels of four scatterplots and challenges you to match them with four potential values of Pearson's correlation. The game is offered by Wiley Publishing as an online supplement to the introductory statistics book by Prem Mann. The game is a Flash version of a popular game originally created in the 1990's by John Marden at University of Illinois Urbana-Champaign.
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  • A pun to familiarize students with Anscombe's Quartet - the group of 4 data sets with the same means, standard deviations, correlations, and regression lines for X and Y that were produced by British statistician Frank Anscombe in a 1973 paper in the American Statistician. The joke was written in 2016 by Larry Lesser from The University of Texas at El Paso. This joke should be used in a written form since students will not "get" the joke if they have never heard of Anscombe's Quartet - the value for teaching coming from having them look it up. Alternatively, it can be used in an oral presentation following an activity on this topic.

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  • A joke for discussing how transformations can make data more normal and stabilize variances across groups with different means (here the square root transformation for Poisson data). The joke was written in 2016 by Larry Lesser from The University of Texas at El Paso.

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  • A "haiku" poem written by Larry Lesser from The University of Texas at El Paso. The poem is a playful vehicle to help introduce the chi-square test for contingency tables.
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  • A pun to be used in discussing the concept of regression to the mean. The joke was co-authored in 2017 by Larry Lesser (The University of Texas at El Paso) and Dennis Pearl (Penn State University).

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    Average: 5 (1 vote)
  • A joke to use discussing the broad types of research that might go under the name "Survey". The joke was written by Larry Lesser (The University of Texas at El Paso) and Dennis Pearl (Penn State University).
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