Building Blocks

  • A game to aid in teaching experimental design and significance testing (especially one sample, two sample, and matched pair situations). Tangrams are puzzles in which a person is expected to place geometrically shaped pieces into a particular design. The on-line Tangram Game provides students the opportunity to design many versions of the original game in order to test which variables have the largest effect on game completion time. A full set of student and instructor materials are available and were created by Kevin Comiskey (West Point), Rod Sturdivant (Ohio State University) and Shonda Kuiper (Grinnell College) as part of the Stat2Labs collection.
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  • This is a web application framework for R, in which you can write and publish web apps without knowing HTML, Java, etc. You create two .R files: one that controls the user interface, and one that controls what the app does. The site contains examples of Shiny apps, a tutorial on how to get started, and information on how to have your apps hosted, if you don't have a server.
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  • A reference for analyzing large, complex data sets. Helpful for various levels of students.
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  • This website is compilation of data from sources such as the CIA World Factbook, UN, and OECD. You can generate maps and graphs to statistically compare and research Nations.
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  • This website's purpose it to promote the improvement of statistical education, training and understanding. You will find activities, resources and current news to help in teaching statistics.
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  • A "12 page" tutorial that explores the liner models via excel spreadsheets. The learning module leads the user through various aspects of linear modeling. This tutorial includes a worksheet that allows students to vary the scatter (or noise) level, by adjusting the scroll bar or by clicking on the arrows, to see how the slope and intercept of line respond to the addition of scatter to the data, while monitoring the value of r^2.
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  • This applet allows the user to simulate a race where the results are based on the roll of a die. For each outcome of the die, the user chooses which player moves forward. Then that car moves forward the given number of spaces. Users can experiment with the race by determining which player will win more often based on the rules that they specify.
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  • This course is aimed at students in applied fields and assumes a prerequisite of calculus. The goal is a working knowledge of the concepts and uses of modern probability theory. A significant part of such a "working knowledge" in modern applications of mathematics is computer-dependent. The course contains mathematical problems and computer exercises. Students will be expected to write and execute programs pertinent to the material of the course. No programming experience is necessary or assumed. But the willingness to accept a computer as a tool is a requirement.
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  • This general, introductory tutorial on mathematical modeling (in pdf format) is intended to provide an introduction to the correct analysis of data. It addresses, in an elementary way, those ideas that are important to the effort of distinguishing information from error. This distinction constitutes the central theme of the material described herein. Both deterministic modeling (univariate regression) as well as the (stochastic) modeling of random variables are considered, with emphasis on the latter. No attempt is made to cover every topic of relevance. Instead, attention is focussed on elucidating and illustrating core concepts as they apply to empirical data.
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  • EXCITE is a collection of teaching materials developed by the Centers for Disease Control and Prevention (CDC) to introduce students to public health and epidemiology. Students will learn about the scientific method of inquiry, basic biostatistics, and outbreak investigation. EXCITE adapts readily to team teaching across a variety of subjects, including mathematics, social studies, history, and physical education.
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