This online, interactive lesson on Markov chains provides examples, exercises, and applets that cover recurrence, transience, periodicity, time reversal, as well as invariant and limiting distributions.
This set of pages describes software the author wrote to implement bootstrap and resampling procedures. It also contains an introduction to resampling and the bootstrap; and examples applying these procedures to the mean, the median, correlation between two groups, and analysis of variance.
This journal article is a summary of resampling methods such as the jackknife, bootstrap, and permutation tests. It summarizes the tests, describes various software to perform the tests, and has a list of references.
This set of pages is an introduction to Maximum Likelihood Estimation. It discusses the likelihood and log-likelihood functions and the process of optimizing.
This journal article gives examples of erroneous beliefs about probability. It specifically examines the belief that a random sample must be representative of the true population.
This journal article describes a set of experiments in which different methods of teaching Bayes' Theorem were compared to each other. The frequency representation of the rule was found to be easier to learn than the probability representation.
This part of the NIST Engineering Statistics Handbook contains case studies for Exploratory Data Analysis. Some of the topics include normal and uniform random numbers, reliability using airplane glass failure times, and analysis of primary factors using ceramic strength.
The Marble Game is a "concept model" demonstrating how a binomial distribution evolves from the occurence of a large number of dichotomous events. The more events (marble bounces) that occur, the smoother the distribution becomes.